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What do all these advanced graphics settings do?

Descriptions of Advanced Graphics settings in the Shift+Q settings page:

  • VSync: drop-down with Off as the default.  Stands for Vertical Synchronization and is a setting that synchronizes the frame rate of the game with the refresh rate of the monitor to create smoother visuals and reduce "screen tearing." Screen tearing occurs when the monitor displays parts of multiple frames at once, creating a disjointed image.  Be aware that turning this On may drop your performance.
    • Off: No visual smoothing
    • On: Visual smoothing is on
    • Every second V Blank: a new frame is only sent to the display during every 2nd vertical blanking interval (V blank). The V blank is the brief moment when the display refreshes and is not actively drawing any content. By waiting for every 2nd V blank, the system effectively halves the frame rate, often used when the hardware cannot maintain the full refresh rate (e.g., 30 FPS on a 60 Hz monitor). This helps reduce performance issues like stuttering.
  • In-Game fps: drop-down with 60 fps as default. There are many choices of frames per second (fps), including unlimited. FPS refers to the number of individual frames (images) displayed on the screen every second during gameplay. It measures the performance of the game, with higher FPS resulting in smoother motion and more responsive gameplay. For example, 30 FPS is considered the minimum for smooth play, while 60 FPS or higher provides a much smoother experience. FPS is influenced by factors like hardware performance (CPU, GPU), game optimization, and resolution.
  • Menu fps:  drop-down with 30 fps as the default. There are many choices of frames per second (fps), including unlimited.  the menu FPS should be limited to conserve resources since high frame rates are less critical for static menus compared to in-game action.
  • Anisotropic: drop-down with Force Enable as default.  Used in 3-D rendering to change the properties or textures of objects from different angles or directions that otherwise might be blurry.
    • Disable: no changing of textures
    • Per Texture: you choose which textures should be changed and at what Texture Quality (Full, Half, Quarter, Eighth)
      • Avatar Distance
      • Detail Distance
      • Detail Density
    • Force Enable (default): applies filtering globally to all textures.  Be aware that this may drop your performance.