Power-Ups can be added to any activity:
Attack Dog: power increases 50 watts for every rider ahead of you, up to 10 riders, for a specified time
Comeback Kid: extra power for a specified time or until you catch the rider in front of you
Corner Caper: cannot slide out or crash in corners for a specified time
Great Responsibility: great power for a specified time
Inertia: speed won't change for a specified time unless you bump another rider
Sticky Bottle: locks you into maximum watts for a specified time; no need to pedal
Power Plant: 200 more watts for a specified time
Quantum Shift: for a specified time, you can phase through other riders
Razors Edge: as thin as a razor blade for a specified time
Uncrashable: you may slide out in corners but won't crash and you can ride thru obstacles but not riders
Weight Lifted: 30 kg lighter for a specified time
Wind At Your Back: 20 kph wind at your back for a specified time
Power-Ups can be configured for each activity:
- Quantity: a specific quantity in an activity
- Ability: a power-up that is on the entire activity
- Random: adds a bit of chance to the activity
- Refillable: specify how often they will refill
- Road/Track: they are placed randomly around the map
- Duration: how long the power-up will last when activated
- Cool-down: how long before the power-up regenerates